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Ride 2 fixes much of what didn’t work about the first game - but doesn’t do much for the load time problem. Otherwise, you will wind up wasting the rewind and having to start all over again. The only way to compensate for this issue is to go a few major moves or a second before your intended cutoff time and then continue from that point. As it stands, you wind up with something that is easy to use in theory with bumpers rewinding and then face buttons taking you exactly where you want - but the transition from the rewind screen to the race itself is jumpy and makes it harder to time. The rewind function could be improved a bit, though. Ride 2 controls easily, with a logical setup that is easy to remember at all times. When you’re only losing a 1% bonus, it’s worth just keeping that feature on so you can undo a single mistake and not lose five minutes re-racing the track. It’s surprising to only get a 1% boost in credits for taking away rewinds - so why even bother offering such a small boost? If it was 10%, it would be easier to consider nixing that buff. However, you can minimize your buffs and gain very little for it. The world tour mode is still a too grind-heavy for our tastes, however, taking far too long to make a lot of money and build up your bikes or customize your rider. Having this kind fast-paced action across both the season and quick race modes helps the overall experience quite a bit. During one race there, we were able to knock two rivals off their backs with one slick move and just narrowly avoided being taken off the bike.
#RIDE 2 PC SERIES#
While racing in the ultra-intense Macau track, you’ll encounter a series of short back-to-back hairpin turns that force you to not only master tight corners, but also provide you with a chance to take risks. You have some leeway to get physical, rub bikes with another rider, and maybe knock them off. Now, that could still happen - but it isn’t going to happen right away.
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In the original game, any physical contact could send you flying.
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Your rivals will pose a minor threat to you just being being on the track, but they won’t actively go after you beyond getting in your way if you try to nudge them off the track.īeing able to be a bit more aggressive here than before feels great. Ride 2 solves that problem by making AI riders a bit more aggressive - but not doing so at the expense of the core experience. There wasn’t much excitement and simply passing your rivals didn’t elicit much in the way of emotion. The original game felt mechanically fine, but lacked a sense of passion during races. The most important part of a racing game is how everything feels on the track, and fortunately, Ride 2 succeeds far more than it fails. This allows those seeking high risk, high reward racing action to get just that. The existing racing action worked well enough, but Ride 2 expands on the original with things like leaning in manually to allow you to take turns at a slightly faster rate of speed. The core racing game has seen some major improvements though and they are worth noting and praising. Unfortunately, the overall story of Ride 2 remains one of unfulfilled potential. The sequel has finally arrived on consoles now, but does it rectify the faults of the original, or does it fail to fix what didn’t work before? Long load times and a fairly bland menu system held it back, though, and the overall experience fell short of being truly great. Welcome to the temple of motorcycles, the only digital garage that will allow you to discover, transform and test the world’s fastest, most iconic and original vehicles.The original Ride was something we thought had great potential when it was first released a year and a half ago.It combined exciting racing action with a sim-centric approach that was approachable for those new to motorcycle games.